Boom Beach!
I helped Art Direct some spots for Supercell's "Boom Beach" with HouseSpecial.
I helped Art Direct some spots for Supercell's "Boom Beach" with HouseSpecial.
Posted by Cookedart at 10:37 PM 2 comments
Trying to apply the same design philosophy to a building that you do to a character takes some doing. I was tasked with finalizing the concepts that Michel Breton and Tom McClure worked out for the centerpiece of Cheesebridge, the Cheese Guild. This is what I came up with. Michel had an interesting way of tipping horizontal lines and creating a rhythm in the buildings that I wanted to keep as much as possible (as well as the overall feeling of looseness). It's complete with every sort of milk-producing animal. The building in real life is pretty staggeringly huge (I believe it's a fair bit taller than a person?)
A few of us came up with a few pretty great puns to put on the guild itself, though I believe in the end it just says Cheesum Gildam. I'll update this post if I can remember what the alternates were.
Posted by Cookedart at 12:24 PM 3 comments
Labels: Boxtrolls, Concept Art
Posted by Cookedart at 9:02 AM 1 comments
Labels: Caricatures, Character Design
The aristocrats were a great deal of fun to work on. They were pretty pushed and extremely elaborate. The costume department really pulled out all the stops on the final puppets.
Posted by Cookedart at 9:31 AM 1 comments
Labels: Boxtrolls, Character Design, Concept Art
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