There's definitely been a reaction to the industry day at Sheridan this year. I expected such, since there was no industry day screening last year and this was the first of the new BA program.
Check out this article on industry day featured in the National Post. It's pretty erroneous (apparently JibJab is a videogame company in Vancouver, according to the article, amongst other humorous little oddities). Check it out anyways, though!
Found this post on the AnimationNation.com message boards - Steve Schnier posts:
I went to the Sheridan Industry Screening today and I have to say that it was a huge success. One of my criticisms in past years was that despite the leaps made in technology, the content - the "thinking" both in design and story, hadn't progressed since my day, Class of '81.
The 2007 Graduating Class, the first since the 4 year, BAA degree was introduced at Sheridan, provided a huge and very pleasant surprise. There were a wide variety of styles, innovative design and some very clever thinking in these student films.
Is it the new program, new staff or a new attitude amongst the students? I don't know - but whatever it is, they're doing something very RIGHT at Sheridan College.
You can read the whole thread here.
Of course, there's the opposite opinion, featured on the blog Nick and Nora's:
As an animation supervisor, I was asked to be one of the representatives of my studio at Sheridan College's Animation Program 'Industry Day'. It was to be a landmark event, since it was also to include final-project screenings of some 68 graduates of Sheridan's new "Bachelors of Animation Arts" degree program. A four-year animation program that - surprise - comes with a bachelor's degree; a rarity in Canada.
Prior to the Bachelor's screening, we sat through roughly 40 other student shorts from graduates of various one-year computer animation, and character animation programs from Sheridan. The results of the one-year programs were mixed, more on that later. However, I expected the outcomes of the four-year program to quantifiably exceed the output of the one-year classes. After all, these students had invested four years of their life and countless thousands of dollars in order to get that elusive BAA. Besides, four years in an average production environment is enough to get most any animator with a hint of talent ready to start entering the big-leagues of the industry. So at the very least, four years of intensive education would be expected to produce passable entry-level talent. Right?
Very, very wrong.
I sat in a daze as the program's administrators ran short after short in an agonizing, head-splitting, intermission-less three hours, as nearly 70 student films unspooled one after another. What I saw upset me, then confused me. I had been sent to keep an eye out for potential talent for the tv series I was working on. I was looking for animation basics. Acting basics. Any basics. And I kept looking in vain for them as short after short played out. Rather than the basics, what we got were orgies of runaway production design, the odd cubist abstraction, a whole lot of half-finished shorts filled with unintelligibly scrawled pencil tests, the occasional bit of incomprehensible 'something or other', and a lot of stuff that was just plain sloppy.
Read post here.
[Update] Discussion's been moved to here. If you've seen the screening this year, please drop a comment by my blog or the above link - good or bad feedback.
[Update X2] Be sure to check out this thread on the AWN.com forums, as well as the comments on Mark Mayerson's post.
I should also take this time to remind everyone to keep the comments clean! No need to attack anyone else or their skills! Just clean debate, please!